Most likely there will be an option to place the entire airport at once. This is also one of the things we're not done with yet, so no definite answer.(Bridges) Well, the one you see in the trailer was built by our trailer-guy Steven in-game in a few minutes, so you can make pretty weird roads/bridges.
![cities skylines traffic lights visible cities skylines traffic lights visible](https://previews.123rf.com/images/dropthepress/dropthepress2006/dropthepress200601337/149181479-traffic-lights-and-road-signs-mounted-on-metal-pole-in-salt-lake-city-utah-beautiful-buildings-lush-.jpg)
![cities skylines traffic lights visible cities skylines traffic lights visible](https://www.boston.com/wp-content/uploads/2015/09/trafficlight1.jpg)
Importing a height map makes the landscape pretty realistic starting point. However with the map editor you'll be able to create a landscape of your choosing to start building the city on. As the basic goal in the game is to build a city we haven't planned that you could generate in game maps (road networks etc).They will just conveniently buy any surplus goods your industrial area produces and ship out stuff you need. (Will there be regions?) There is an outside world, but you don't see other cities.The area is all seamless so you can have a pretty huge city! There are no regions, but there is a world outside the map that buys excess goods and ships resources if your city needs something. You get to choose the tiles from 25 tiles on the map. Each tile is 2 km x 2 km and one city can have nine of those. From the AmA (most of it copy/paste, some in my own wording):